C Serial Port

A maleD-subminiature connector used for a serial port on an IBM PC compatible computer along with the serial port symbol.

In computing, a serial port is a serial communication interface through which information transfers in or out one bit at a time (in contrast to a parallel port).[1] Throughout most of the history of personal computers, data was transferred through serial ports to devices such as modems, terminals, and various peripherals.

This chapter introduces serial communications, RS-232 and other standards that are used on most computers as well as how to access a serial port from a C program. What Are Serial Communications? Computers transfer information (data) one or more bits at a time. Serial refers to the transfer of data one bit at a time. C Serial Port read and calculate average Dynamic C: Reading an Input Message In a Serial Port Using a Terminal How to open and read write COM port in C language in ms-dos.?

While such interfaces as Ethernet, FireWire, and USB all send data as a serial stream, the term serial port usually identifies hardware compliant to the RS-232 standard or similar and intended to interface with a modem or with a similar communication device.

Port

Modern computers without serial ports may require USB-to-serial converters to allow compatibility with RS-232 serial devices. Serial ports are still used in applications such as industrial automation systems, scientific instruments, point of sale systems and some industrial and consumer products. Server computers may use a serial port as a control console for diagnostics. Network equipment (such as routers and switches) often use serial console for configuration. Serial ports are still used in these areas as they are simple, cheap and their console functions are highly standardized and widespread. A serial port requires very little supporting software from the host system.

  • 1Hardware
  • 3Settings

Hardware[edit]

Serial

Some computers, such as the IBM PC, use an integrated circuit called a UART. This IC converts characters to and from asynchronous serial form, implementing the timing and framing of data in hardware. Very low-cost systems, such as some early home computers, would instead use the CPU to send the data through an output pin, using the bit banging technique. Before large-scale integration (LSI) UART integrated circuits were common, a minicomputer would have a serial port made of multiple small-scale integrated circuits to implement shift registers, logic gates, counters, and all the other logic for a serial port.

Early home computers often had proprietary serial ports with pinouts and voltage levels incompatible with RS-232. Inter-operation with RS-232 devices may be impossible as the serial port cannot withstand the voltage levels produced and may have other differences that 'lock in' the user to products of a particular manufacturer.

Low-cost processors now allow higher-speed, but more complex, serial communication standards such as USB and FireWire to replace RS-232. These make it possible to connect devices that would not have operated feasibly over slower serial connections, such as mass storage, sound, and video devices.

Many personal computer motherboards still have at least one serial port, even if accessible only through a pin header. Small-form-factor systems and laptops may omit RS-232 connector ports to conserve space, but the electronics are still there. RS-232 has been standard for so long that the circuits needed to control a serial port became very cheap and often exist on a single chip, sometimes also with circuitry for a parallel port.

IBM PC Serial Card with a 25-pin connector (obsolete 8-bit ISA card)
A PCI Express ×1 card with one serial port
A four-port serial (RS-232) PCI Express ×1 expansion card with an octopus cable that breaks the card's DC-37 connector into four standard DE-9 connectors
A converter from USB to an RS-232 compatible serial port; more than a physical transition, it requires a driver in the host system software and a built-in processor to emulate the functions of the IBM XT compatible serial port hardware.

DTE and DCE[edit]

The individual signals on a serial port are unidirectional and when connecting two devices the outputs of one device must be connected to the inputs of the other. Devices are divided into two categories data terminal equipment (DTE) and data circuit-terminating equipment (DCE). A line that is an output on a DTE device is an input on a DCE device and vice versa so a DCE device can be connected to a DTE device with a straight wired cable. Conventionally, computers and terminals are DTE while modems and peripherals are DCE.

If it is necessary to connect two DTE devices (or two DCE devices but that is more unusual) a cross-over null modem, in the form of either an adapter or a cable, must be used.

Male and female[edit]

DE-9 gender changers, showing both male (visible on the left) and female DE-9 connectors (visible on the right)

Generally, serial port connectors are gendered, only allowing connectors to mate with a connector of the opposite gender. With D-subminiature connectors, the male connectors have protruding pins, and female connectors have corresponding round sockets.[2] Either type of connector can be mounted on equipment or a panel; or terminate a cable.

Connectors mounted on DTE are likely to be male, and those mounted on DCE are likely to be female (with the cable connectors being the opposite). However, this is far from universal; for instance, most serial printers have a female DB25 connector, but they are DTEs.[3]

Connectors[edit]

While the RS-232 standard originally specified a 25-pin D-type connector, many designers of personal computers chose to implement only a subset of the full standard: they traded off compatibility with the standard against the use of less costly and more compact connectors (in particular the DE-9 version used by the original IBM PC-AT). The desire to supply serial interface cards with two ports required that IBM reduce the size of the connector to fit onto a single card back panel. A DE-9 connector also fits onto a card with a second DB-25 connector. Starting around the time of the introduction of the IBM PC-AT, serial ports were commonly built with a 9-pin connector to save cost and space. However, presence of a 9-pin D-subminiature connector is not sufficient to indicate the connection is in fact a serial port, since this connector is also used for video, joysticks, and other purposes.

Some miniaturized electronics, particularly graphing calculators and hand-held amateur and two-way radio equipment, have serial ports using a phone connector, usually the smaller 2.5 or 3.5 mm connectors and use the most basic 3-wire interface.

Many models of Macintosh favor the related RS-422 standard, mostly using German mini-DIN connectors, except in the earliest models. The Macintosh included a standard set of two ports for connection to a printer and a modem, but some PowerBook laptops had only one combined port to save space.

Since most devices do not use all of the 20 signals that are defined by the standard, smaller connectors are often used. For example, the 9-pin DE-9 connector is used by most IBM-compatible PCs since the IBM PC AT, and has been standardized as TIA-574. More recently, modular connectors have been used. Most common are 8P8C connectors, for which the EIA/TIA-561 standard defines a pinout, while the 'Yost Serial Device Wiring Standard'[4] invented by Dave Yost (and popularized by the Unix System Administration Handbook) is common on Unix computers and newer devices from Cisco Systems. 10P10C connectors can be found on some devices as well. Digital Equipment Corporation defined their own DECconnect connection system which is based on the Modified Modular Jack (MMJ) connector. This is a 6-pin modular jack where the key is offset from the center position. As with the Yost standard, DECconnect uses a symmetrical pin layout which enables the direct connection between two DTEs. Another common connector is the DH10 header connector common on motherboards and add-in cards which is usually converted via a cable to the more standard 9-pin DE-9 connector (and frequently mounted on a free slot plate or other part of the housing).

9-pin to 25-pin D-type adapter cable
Pair of femaleMini DIN-8 connectors used for RS-422 serial ports on a Macintosh LC computer
A Hirose 3560-16S used for RS-232 on a Tatung TWN-5213 CU tablet computer. Below is a mating 3540-16P-CV connector.

Pinouts[edit]

The following table lists commonly used RS-232 signals and pin assignments.[5]

SignalDirectionConnector pin
NameV.24 [de] circuitAbbreviationDTEDCEDB-25DE-9
(TIA-574)
MMJ8P8C ('RJ45')10P10C ('RJ50')
EIA/TIA-561Yost (DTE)Yost (DCE)Cyclades[6]Digi (ALTPIN option)[7]National Instruments[8]Cyclades[6]Digi[9]
Transmitted Data103TxDOutIn23266334845
Received Data104RxDInOut32553665976
Data Terminal Ready108/2DTROutIn204137228739
Data Carrier Detect109DCDInOut81N/A2277110810
Data Set Ready107DSRInOut6661N/A8N/A592
Ring Indicator125RIInOut229N/AN/AN/AN/AN/A2101
Request To Send105RTSOutIn47N/A88112423
Clear To Send106CTSInOut58N/A71857368
Signal Ground102GCommon753, 444, 54, 546657
Protective Ground101PGCommon1N/AN/AN/AN/AN/AN/A3N/A14

The signal ground is a common return for the other connections; it appears on two pins in the Yost standard but is the same signal. The DB-25 connector includes a second 'protective ground' on pin 1, which is intended to be connected by each device to its own frame ground or similar. Connecting this to pin 7 (signal reference ground) is a common practice but not recommended.

Note that EIA/TIA 561 combines DSR and RI,[10][11] and the Yost standard combines DSR and DCD.

Powered serial port[edit]

Bitcomet download 32 bit. Some serial ports on motherboards or add-in cards provide jumpers that select whether pin 1 of the DE-9 connector connects to DCD or a power supply voltage, and whether pin 9 of the DE-9 connector connects to RI or a power supply voltage. The power supply voltage can be +5V, +12V, +9V, or ground. (Selection varies by vendor.) The power is intended for use by point-of-sale equipment. Makers include Dell[12], HP, and others[13] (This is not an official standard.)

Hardware abstraction[edit]

Operating systems usually create symbolic names for the serial ports of a computer, rather than requiring programs to refer to them by hardware address.

Unix-like operating systems usually label the serial port devices /dev/tty*. TTY is a common trademark-free abbreviation for teletype, a device commonly attached to early computers' serial ports, and * represents a string identifying the specific port; the syntax of that string depends on the operating system and the device. On Linux, 8250/16550 UART hardware serial ports are named /dev/ttyS*, USB adapters appear as /dev/ttyUSB* and various types of virtual serial ports do not necessarily have names starting with tty.

The DOS and Windows environments refer to serial ports as COM ports: COM1, COM2,.etc. Ports numbered greater than COM9 should be referred to using the .COM10 syntax.[14]

Common applications for serial ports[edit]

The RS-232 standard is used by many specialized and custom-built devices. This list includes some of the more common devices that are connected to the serial port on a PC. Some of these such as modems and serial mice are falling into disuse while others are readily available.

Serial ports are very common on most types of microcontroller, where they can be used to communicate with a PC or other serial devices.

  • Dial-up modems
  • Configuration and management of networking equipment such as routers, switches, firewalls, load balancers
  • GPS receivers (typically NMEA 0183 at 4,800 bit/s)
  • Bar code scanners and other point of sale devices
  • LED and LCD text displays
  • Satellite phones, low-speed satellite modems and other satellite based transceiver devices
  • Flat-screen (LCD and Plasma) monitors to control screen functions by external computer, other AV components or remotes
  • Test and measuring equipment such as digital multimeters and weighing systems
  • Updating firmware on various consumer devices.
  • Hobbyist programming and debugging MCU's
  • Stenography or Stenotype machines
  • Software debuggers that run on a second computer
  • Industrial field buses
  • Computer terminal, teletype
  • Older digital cameras
  • Networking (Macintosh AppleTalk using RS-422 at 230.4 kbit/s)
  • Older GSMmobile phones
  • IDEhard drive[15][16]repair[17][18]

Since the control signals for a serial port can be easily turned on and off by a switch, some applications used the control lines of a serial port to monitor external devices, without exchanging serial data. A common commercial application of this principle was for some models of uninterruptible power supply which used the control lines to signal loss of power, low battery, and other status information. At least some Morse code training software used a code key connected to the serial port, to simulate actual code use. The status bits of the serial port could be sampled very rapidly and at predictable times, making it possible for the software to decipher Morse code.

Settings[edit]

Common serial port speeds
Bit rate
(Baud rate)
Time
per bit
Windows predefined
serial port speed[19][20]
Other reasons that this speed is common
50 bit/s20000 μsNoListed in PC16550D datasheet[21]
75 bit/s13333.3 μsYes
110 bit/s9090.9 μsYesBell 101 modem
134.5 bit/s7434.9 μsYes
150 bit/s6666.6 μsYes
300 bit/s3333.3 μsYesBell 103 modem or V.21
600 bit/s1666.7 μsYes
1,200 bit/s833.3 μsYesBell 202, Bell 212A, or V.22 modem
1,800 bit/s555.6 μsYes
2,400 bit/s416.7 μsYesV.22bis modem
4,800 bit/s208.3 μsYesV.27ter modem
7,200 bit/s138.9 μsYes
9,600 bit/s104.2 μsYesV.32 modem
14,400 bit/s69.4 μsYesV.32bis modem
19,200 bit/s52.1 μsYes
31,250 bit/s32 μsNoMIDI port
38,400 bit/s26.0 μsYes
56,000 bit/s17.9 μsYesV.90/V.92 modem
57,600 bit/s17.4 μsYesV.32bis modem with V.42bis compression
76,800 bit/s13.0 μsNoBACnet MS/TP networks[22]
115,200 bit/s8.68 μsYesV.34 modem with V.42bis compression
low cost serial V.90/V.92 modem with V.42bis or V.44 compression
128,000 bit/s7.81 μsYes
230,400 bit/s4.34 μsNoLocalTalk
high end serial V.90/V.92 modem with V.42bis or V.44 compression[23][24]
256,000 bit/s3.91 μsYes
460,800 bit/s2.17 μsNo[citation needed]

Many settings are required for serial connections used for asynchronous start-stop communication, to select speed, number of data bits per character, parity, and number of stop bits per character. In modern serial ports using a UART integrated circuit, all settings are usually software-controlled; hardware from the 1980s and earlier may require setting switches or jumpers on a circuit board. One of the simplifications made in such serial bus standards as Ethernet, FireWire, and USB is that many of those parameters have fixed values so that users cannot and need not change the configuration; the speed is either fixed or automatically negotiated. Often if the settings are entered incorrectly the connection will not be dropped; however, any data sent will be received on the other end as nonsense.

Speed[edit]

Serial ports use two-level (binary) signaling, so the data rate in bits per second is equal to the symbol rate in baud. A standard series of rates is based on multiples of the rates for electromechanical teleprinters; some serial ports allow many arbitrary rates to be selected. The port speed and device speed must match. The capability to set a bit rate does not imply that a working connection will result. Not all bit rates are possible with all serial ports. Some special-purpose protocols such as MIDI for musical instrument control, use serial data rates other than the teleprinter series. Some serial port systems can automatically detect the bit rate.

The speed includes bits for framing (stop bits, parity, etc.) and so the effective data rate is lower than the bit transmission rate. For example, with 8-N-1 character framing only 80% of the bits are available for data (for every eight bits of data, two more framing bits are sent).

Bit rates commonly supported include 75, 110, 300, 1200, 2400, 4800, 9600, 19200, 38400, 57600 and 115200 bit/s.[20]

Crystal oscillators with a frequency of 1.843200 MHz are sold specifically for this purpose. This is 16 times the fastest bit rate and the serial port circuit can easily divide this down to lower frequencies as required.

Data bits[edit]

The number of data bits in each character can be 5 (for Baudot code), 6 (rarely used), 7 (for true ASCII), 8 (for most kinds of data, as this size matches the size of a byte), or 9 (rarely used). 8 data bits are almost universally used in newer applications. 5 or 7 bits generally only make sense with older equipment such as teleprinters.

Most serial communications designs send the data bits within each byte LSB (least significant bit) first. This standard is also referred to as 'little endian.' Also possible, but rarely used, is 'big endian' or MSB (most significant bit) first serial communications; this was used, for example, by the IBM 2741 printing terminal. (See Bit numbering for more about bit ordering.) The order of bits is not usually configurable within the serial port interface. To communicate with systems that require a different bit ordering than the local default, local software can re-order the bits within each byte just before sending and just after receiving.

Parity[edit]

Parity is a method of detecting errors in transmission. When parity is used with a serial port, an extra data bit is sent with each data character, arranged so that the number of 1 bits in each character, including the parity bit, is always odd or always even. If a byte is received with the wrong number of 1s, then it must have been corrupted. However, an even number of errors can pass the parity check.

Electromechanical teleprinters were arranged to print a special character when received data contained a parity error, to allow detection of messages damaged by line noise. A single parity bit does not allow implementation of error correction on each character, and communication protocols working over serial data links will have higher-level mechanisms to ensure data validity and request retransmission of data that has been incorrectly received.

The parity bit in each character can be set to one of the following:

  • None (N) means that no parity bit is sent at all.
  • Odd (O) means that parity bit is set so that the number of 'logical ones' must be odd.
  • Even (E) means that parity bit is set so that the number of 'logical ones' must be even.
  • Mark (M) parity means that the parity bit is always set to the mark signal condition (logical 1).
  • Space (S) parity always sends the parity bit in the space signal condition (logical 0).

Aside from uncommon applications that use the last bit (usually the 9th) for some form of addressing or special signaling, mark or space parity is uncommon, as it adds no error detection information. Odd parity is more useful than even, since it ensures that at least one state transition occurs in each character, which makes it more reliable. The most common parity setting, however, is 'none', with error detection handled by a communication protocol.

Stop bits[edit]

Stop bits sent at the end of every character allow the receiving signal hardware to detect the end of a character and to resynchronise with the character stream. Electronic devices usually use one stop bit. If slow electromechanical teleprinters are used, one-and-one half or two stop bits are required.

Conventional notation[edit]

The data/parity/stop (D/P/S) conventional notation specifies the framing of a serial connection. The most common usage on microcomputers is 8/N/1 (8N1). This specifies 8 data bits, no parity, 1 stop bit. In this notation, the parity bit is not included in the data bits. 7/E/1 (7E1) means that an even parity bit is added to the 7 data bits for a total of 8 bits between the start and stop bits. If a receiver of a 7/E/1 stream is expecting an 8/N/1 stream, half the possible bytes will be interpreted as having the high bit set.

Flow control[edit]

In many circumstances a transmitter might be able to send data faster than the receiver is able to process it. To cope with this, serial lines often incorporate a 'handshaking' method, usually distinguished between hardware and software handshaking.

Hardware handshaking is done with extra signals, often the RS-232 RTS/CTS or DTR/DSR signal circuits. Generally, the RTS and CTS are turned off and on from alternate ends to control data flow, for instance when a buffer is almost full. DTR and DSR are usually on all the time and, per the RS-232 standard and its successors, are used to signal from each end that the other equipment is actually present and powered-up. However, manufacturers have over the years built many devices that implemented non-standard variations on the standard, for example, printers that use DTR as flow control.

Software handshaking is done for example with ASCIIcontrol charactersXON/XOFF to control the flow of data. The XON and XOFF characters are sent by the receiver to the sender to control when the sender will send data, that is, these characters go in the opposite direction to the data being sent. The circuit starts in the 'sending allowed' state. When the receiver's buffers approach capacity, the receiver sends the XOFF character to tell the sender to stop sending data. Later, after the receiver has emptied its buffers, it sends an XON character to tell the sender to resume transmission. It is an example of in-band signaling, where control information is sent over the same channel as its data.

The advantage of hardware handshaking is that it can be extremely fast; it doesn't impose any particular meaning such as ASCII on the transferred data; and it is stateless. Its disadvantage is that it requires more hardware and cabling, and these must be compatible at both ends.

The advantage of software handshaking is that it can be done with absent or incompatible hardware handshaking circuits and cabling. The disadvantage, common to all in-band control signaling, is that it introduces complexities in ensuring that a) control messages get through even when data messages are blocked, and b) data can never be mistaken for control signals. The former is normally dealt with by the operating system or device driver; the latter normally by ensuring that control codes are 'escaped' (such as in the Kermit protocol) or omitted by design (such as in ANSI terminal control).

If no handshaking is employed, an overrun receiver might simply fail to receive data from the transmitter. Approaches for preventing this include reducing the speed of the connection so that the receiver can always keep up; increasing the size of buffers so it can keep up averaged over a longer time; using delays after time-consuming operations (e.g. in termcap) or employing a mechanism to resend data which has been corrupted (e.g. TCP).

'Virtual' serial ports[edit]

Receive

A virtual serial port is an emulation of the standard serial port. This port is created by software which enable extra serial ports in an operating system without additional hardware installation (such as expansion cards, etc.). It is possible to create a large number of virtual serial ports in a PC. The only limitation is the amount of resources, such as operating memory and computing power, needed to emulate many serial ports at the same time.

Virtual serial ports emulate all hardware serial port functionality, including baud rate, data bits, parity bits, stop bits, etc. Additionally, they allow controlling the data flow, emulating all signal lines (DTR, DSR, CTS, RTS, DCD, and RI) and customizing pinout. Virtual serial ports are common with Bluetooth and are the standard way of receiving data from Bluetooth-equipped GPS modules.

Virtual serial port emulation can be useful in case there is a lack of available physical serial ports or they do not meet the current requirements. For instance, virtual serial ports can share data between several applications from one GPS device connected to a serial port. Another option is to communicate with any other serial devices via internet or LAN as if they are locally connected to computer (serial over LAN/serial-over-Ethernet technology). Two computers or applications can communicate through an emulated serial port link. Virtual serial port emulators are available for many operating systems including MacOS, Linux, NetBSD and other Unix-like operating systems, and various mobile and desktop versions of Microsoft Windows.

See also[edit]

  • ITU-T/CCITT V.24 [de]
  • ITU-T/CCITT V.28 [de]

References[edit]

  1. ^Webopedia (2003-09-03). 'What is serial port? - A Word Definition From the Webopedia Computer Dictionary'. Webopedia.com. Retrieved 2009-08-07.
  2. ^'Serial Cable Connection Guide'. CISCO. 2006-08-01. Retrieved 2016-01-31.
  3. ^'RS232 - DTE and DCE connectors'. Lantronix. 2006-03-29. Retrieved 2016-01-31.
  4. ^Yost Serial Device Wiring Standard
  5. ^Ögren, Joakim. 'Serial (PC 9)'.
  6. ^ abCyclom-Y Installation Manual, page 38, retrieved on 29 November 2008[permanent dead link]
  7. ^'RJ-45 8-Pin to Modem (ALTPIN option)'. Digiftp.digi.com. Retrieved 2014-02-08.
  8. ^National Instruments Serial Quick Reference Guide, February 2007
  9. ^'RJ-45 10-Pin Plug to DB-25 Modem Cable'. Digiftp.digi.com. Retrieved 2014-02-08.
  10. ^Hardware Book RS-232D
  11. ^RS-232D EIA/TIA-561 RJ45 Pinout
  12. ^'OptiPlex XE Powered Serial Port Configuration'(PDF).
  13. ^'Powered Serial Cards - Brainboxes'.
  14. ^'HOWTO: Specify Serial Ports Larger than COM9'. Microsoft support. Retrieved 2013-10-26.
  15. ^'Paul's 8051 Code Library, IDE Hard Drive Interface'. Pjrc.com. 2005-02-24. Retrieved 2014-02-08.
  16. ^'IDE Hard Disk experiments'. Hem.passagen.se. 2004-02-15. Archived from the original on 2004-04-15. Retrieved 2014-02-08.
  17. ^'The Solution for Seagate 7200.11 HDDs - Hard Drive and Removable Media issues - MSFN Forum'. Msfn.org. Retrieved 2014-02-08.
  18. ^'Fixing a Seagate 7200.11 Hard Drive'. Sites.google.com. Retrieved 2014-02-08.
  19. ^'SERIAL_COMMPROP structure'. Microsoft. 2018-04-22. Retrieved 2019-09-28.
  20. ^ ab'DCB Structure'. Windows Dev Center. Microsoft. 2018-12-04. Retrieved 2019-09-28.
  21. ^'PC16550D Universal Asynchronous Receiver/Transmitter With FIFOs'(PDF). Texas Instruments. May 2015. Retrieved September 25, 2019.
  22. ^'BACnet MS/TP Overview Manual'(PDF). Neptronic. Retrieved September 26, 2019.
  23. ^'MultiModem ZBA'(PDF). Multi-Tech Systems, Inc. January 2019. Retrieved September 26, 2019.
  24. ^'Courier 56K Business Modem: User Guide: Controlling Data Rates'. USRobotics. 2007. Retrieved September 26, 2019.

Further reading[edit]

  • Serial Port Complete: COM Ports, USB Virtual COM Ports, and Ports for Embedded Systems; 2nd Edition; Jan Axelson; Lakeview Research; 380 pages; 2007; ISBN978-1-931-44806-2.

External links[edit]

Wikibooks has a book on the topic of: Programming:Serial Data Communications
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Definition

Inheritance
MarshalByRefObjectMarshalByRefObjectMarshalByRefObjectMarshalByRefObject
SerialPortSerialPortSerialPortSerialPort

Examples

The following code example demonstrates the use of the SerialPort class to allow two users to chat from two separate computers connected by a null modem cable. In this example, the users are prompted for the port settings and a username before chatting. Both computers must be executing the program to achieve full functionality of this example.

Remarks

Use this class to control a serial port file resource. This class provides synchronous and event-driven I/O, access to pin and break states, and access to serial driver properties. Additionally, the functionality of this class can be wrapped in an internal Stream object, accessible through the BaseStream property, and passed to classes that wrap or use streams.

Cserialport Vc2010

The SerialPort class supports the following encodings: ASCIIEncoding, UTF8Encoding, UnicodeEncoding, UTF32Encoding, and any encoding defined in mscorlib.dll where the code page is less than 50000 or the code page is 54936. You can use alternate encodings, but you must use the ReadByte or Write method and perform the encoding yourself.

You use the GetPortNames method to retrieve the valid ports for the current computer.

If a SerialPort object becomes blocked during a read operation, do not abort the thread. Instead, either close the base stream or dispose of the SerialPort object.

Constructors

SerialPort()SerialPort()SerialPort()SerialPort()

Initializes a new instance of the SerialPort class.

SerialPort(IContainer)SerialPort(IContainer)SerialPort(IContainer)SerialPort(IContainer)

Initializes a new instance of the SerialPort class using the specified IContainer object.

SerialPort(String)SerialPort(String)SerialPort(String)SerialPort(String)

Initializes a new instance of the SerialPort class using the specified port name.

SerialPort(String, Int32)SerialPort(String, Int32)SerialPort(String, Int32)SerialPort(String, Int32)

Initializes a new instance of the SerialPort class using the specified port name and baud rate.

SerialPort(String, Int32, Parity)SerialPort(String, Int32, Parity)SerialPort(String, Int32, Parity)SerialPort(String, Int32, Parity)

Initializes a new instance of the SerialPort class using the specified port name, baud rate, and parity bit.

SerialPort(String, Int32, Parity, Int32)SerialPort(String, Int32, Parity, Int32)SerialPort(String, Int32, Parity, Int32)SerialPort(String, Int32, Parity, Int32)

Initializes a new instance of the SerialPort class using the specified port name, baud rate, parity bit, and data bits.

SerialPort(String, Int32, Parity, Int32, StopBits)SerialPort(String, Int32, Parity, Int32, StopBits)SerialPort(String, Int32, Parity, Int32, StopBits)SerialPort(String, Int32, Parity, Int32, StopBits)

Initializes a new instance of the SerialPort class using the specified port name, baud rate, parity bit, data bits, and stop bit.

Fields

InfiniteTimeoutInfiniteTimeoutInfiniteTimeoutInfiniteTimeout

Indicates that no time-out should occur.

Properties

Read From Serial Port C

BaseStreamBaseStreamBaseStreamBaseStream

Gets the underlying Stream object for a SerialPort object.

BaudRateBaudRateBaudRateBaudRate

Gets or sets the serial baud rate.

BreakStateBreakStateBreakStateBreakState

Gets or sets the break signal state.

BytesToReadBytesToReadBytesToReadBytesToRead

Gets the number of bytes of data in the receive buffer.

BytesToWriteBytesToWriteBytesToWriteBytesToWrite

Gets the number of bytes of data in the send buffer.

CanRaiseEventsCanRaiseEventsCanRaiseEventsCanRaiseEvents

Gets a value indicating whether the component can raise an event.

(Inherited from Component)
CDHoldingCDHoldingCDHoldingCDHolding

Gets the state of the Carrier Detect line for the port.

ContainerContainerContainerContainer

Gets the IContainer that contains the Component.

(Inherited from Component)
CtsHoldingCtsHoldingCtsHoldingCtsHolding

Gets the state of the Clear-to-Send line.

DataBitsDataBitsDataBitsDataBits

Gets or sets the standard length of data bits per byte.

DesignModeDesignModeDesignModeDesignMode

Gets a value that indicates whether the Component is currently in design mode.

(Inherited from Component)
DiscardNullDiscardNullDiscardNullDiscardNull

Gets or sets a value indicating whether null bytes are ignored when transmitted between the port and the receive buffer.

DsrHoldingDsrHoldingDsrHoldingDsrHolding

Gets the state of the Data Set Ready (DSR) signal.

DtrEnableDtrEnableDtrEnableDtrEnable

Gets or sets a value that enables the Data Terminal Ready (DTR) signal during serial communication.

EncodingEncodingEncodingEncoding

Gets or sets the byte encoding for pre- and post-transmission conversion of text.

EventsEventsEventsEvents

Gets the list of event handlers that are attached to this Component.

(Inherited from Component)
HandshakeHandshakeHandshakeHandshake

Gets or sets the handshaking protocol for serial port transmission of data using a value from Handshake.

IsOpenIsOpenIsOpenIsOpen

Gets a value indicating the open or closed status of the SerialPort object.

NewLineNewLineNewLineNewLine

Gets or sets the value used to interpret the end of a call to the ReadLine() and WriteLine(String) methods.

ParityParityParityParity

Gets or sets the parity-checking protocol.

ParityReplaceParityReplaceParityReplaceParityReplace

Gets or sets the byte that replaces invalid bytes in a data stream when a parity error occurs.

PortNamePortNamePortNamePortName

Gets or sets the port for communications, including but not limited to all available COM ports.

ReadBufferSizeReadBufferSizeReadBufferSizeReadBufferSize

Gets or sets the size of the SerialPort input buffer.

ReadTimeoutReadTimeoutReadTimeoutReadTimeout

Gets or sets the number of milliseconds before a time-out occurs when a read operation does not finish.

ReceivedBytesThresholdReceivedBytesThresholdReceivedBytesThresholdReceivedBytesThreshold

Gets or sets the number of bytes in the internal input buffer before a DataReceived event occurs.

RtsEnableRtsEnableRtsEnableRtsEnable

Gets or sets a value indicating whether the Request to Send (RTS) signal is enabled during serial communication.

SiteSiteSiteSite

Gets or sets the ISite of the Component.

(Inherited from Component)
StopBitsStopBitsStopBitsStopBits

Gets or sets the standard number of stopbits per byte.

WriteBufferSizeWriteBufferSizeWriteBufferSizeWriteBufferSize

Gets or sets the size of the serial port output buffer.

WriteTimeoutWriteTimeoutWriteTimeoutWriteTimeout

Gets or sets the number of milliseconds before a time-out occurs when a write operation does not finish.

Methods

Close()Close()Close()Close()

Closes the port connection, sets the IsOpen property to false, and disposes of the internal Stream object.

CreateObjRef(Type)CreateObjRef(Type)CreateObjRef(Type)CreateObjRef(Type)

Creates an object that contains all the relevant information required to generate a proxy used to communicate with a remote object.

(Inherited from MarshalByRefObject)
DiscardInBuffer()DiscardInBuffer()DiscardInBuffer()DiscardInBuffer()

Discards data from the serial driver's receive buffer.

DiscardOutBuffer()DiscardOutBuffer()DiscardOutBuffer()DiscardOutBuffer()

Discards data from the serial driver's transmit buffer.

Dispose()Dispose()Dispose()Dispose()

Releases all resources used by the Component.

(Inherited from Component)
Dispose(Boolean)Dispose(Boolean)Dispose(Boolean)Dispose(Boolean)

Releases the unmanaged resources used by the SerialPort and optionally releases the managed resources.

Equals(Object)Equals(Object)Equals(Object)Equals(Object)

Determines whether the specified object is equal to the current object.

(Inherited from Object)
GetHashCode()GetHashCode()GetHashCode()GetHashCode()

Serves as the default hash function.

(Inherited from Object)
GetLifetimeService()GetLifetimeService()GetLifetimeService()GetLifetimeService()

Retrieves the current lifetime service object that controls the lifetime policy for this instance.

(Inherited from MarshalByRefObject)
GetPortNames()GetPortNames()GetPortNames()GetPortNames()

Gets an array of serial port names for the current computer.

GetService(Type)GetService(Type)GetService(Type)GetService(Type)

Returns an object that represents a service provided by the Component or by its Container.

(Inherited from Component)
GetType()GetType()GetType()GetType()

Gets the Type of the current instance.

(Inherited from Object)
InitializeLifetimeService()InitializeLifetimeService()InitializeLifetimeService()InitializeLifetimeService()

Obtains a lifetime service object to control the lifetime policy for this instance.

(Inherited from MarshalByRefObject)
MemberwiseClone()MemberwiseClone()MemberwiseClone()MemberwiseClone()

Creates a shallow copy of the current Object.

(Inherited from Object)
MemberwiseClone(Boolean)MemberwiseClone(Boolean)MemberwiseClone(Boolean)MemberwiseClone(Boolean)

Creates a shallow copy of the current MarshalByRefObject object.

(Inherited from MarshalByRefObject)
Open()Open()Open()Open()

Opens a new serial port connection.

Read(Byte[], Int32, Int32)Read(Byte[], Int32, Int32)Read(Byte[], Int32, Int32)Read(Byte[], Int32, Int32)

Reads a number of bytes from the SerialPort input buffer and writes those bytes into a byte array at the specified offset.

Read(Char[], Int32, Int32)Read(Char[], Int32, Int32)Read(Char[], Int32, Int32)Read(Char[], Int32, Int32)

Reads a number of characters from the SerialPort input buffer and writes them into an array of characters at a given offset.

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ReadByte()ReadByte()ReadByte()ReadByte()

Synchronously reads one byte from the SerialPort input buffer.

ReadChar()ReadChar()ReadChar()ReadChar()

Synchronously reads one character from the SerialPort input buffer.

ReadExisting()ReadExisting()ReadExisting()ReadExisting()

Reads all immediately available bytes, based on the encoding, in both the stream and the input buffer of the SerialPort object.

ReadLine()ReadLine()ReadLine()ReadLine()

Reads up to the NewLine value in the input buffer.

ReadTo(String)ReadTo(String)ReadTo(String)ReadTo(String)

Reads a string up to the specified value in the input buffer.

ToString()ToString()ToString()ToString()

Returns a String containing the name of the Component, if any. This method should not be overridden.

(Inherited from Component)
Write(Byte[], Int32, Int32)Write(Byte[], Int32, Int32)Write(Byte[], Int32, Int32)Write(Byte[], Int32, Int32)

Writes a specified number of bytes to the serial port using data from a buffer.

Write(Char[], Int32, Int32)Write(Char[], Int32, Int32)Write(Char[], Int32, Int32)Write(Char[], Int32, Int32)

Writes a specified number of characters to the serial port using data from a buffer.

Write(String)Write(String)Write(String)Write(String)

Writes the specified string to the serial port.

WriteLine(String)WriteLine(String)WriteLine(String)WriteLine(String)

Writes the specified string and the NewLine value to the output buffer.

Events

DataReceivedDataReceivedDataReceivedDataReceived

Indicates that data has been received through a port represented by the SerialPort object.

DisposedDisposedDisposedDisposed

Occurs when the component is disposed by a call to the Dispose() method.

(Inherited from Component)
ErrorReceivedErrorReceivedErrorReceivedErrorReceived

Indicates that an error has occurred with a port represented by a SerialPort object.

PinChangedPinChangedPinChangedPinChanged

Indicates that a non-data signal event has occurred on the port represented by the SerialPort object.

Security

SecurityPermission
for the ability to call unmanaged code. Associated enumeration: UnmanagedCode

Applies to