Over the past couple of decades, Final Fantasy has done many things very well: stories, characters, art direction, chocobos, all that jazz. But one thing has always made Final Fantasy stand out among its peers: the music.
Music Box Classics: Final Fantasy VII by Video Game Music Box, released 14 August 2018 1. Aerith's Theme 2. Ahead on Our Way 3. Gold Saucer 4. Tifa's Theme 5. Chocobo Theme 6. Rufus's Welcoming Ceremony 7. Crazy Motorcycle Chase 8. Chasing the Black-Caped Man 10. Final Fantasy VII Main Theme 11. Cosmo Canyon 12. Compiling all time best tracks from world's most popular role playing videogame series. Listen to the FINAL FANTASY GAME MUSIC playlist with Amazon Music Unlimited.
Most of the credit for that music goes to Nobuo Uematsu, the tremendously talented composer responsible for the beeps and bloops behind Square Enix's ubiquitous RPG series.
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Uematsu turns 55 today, and on this Very Special Edition of Random Encounters, we're celebrating all he's done for RPGs by posting a bunch of his finest work. Below are some of the best tracks in Final Fantasy, presented in no particular order. (Feel free to post your own favorites in the comments, too.)
Final Fantasy - Prelude
Classic. The track that started it all.
Final Fantasy VII - Aeris's Theme
I'M NOT CRYING THERE'S JUST SOMETHING IN MY EYE.
Final Fantasy IV - Troian Beauty
One of my favorites. Way underappreciated.
Final Fantasy IV - Boss Battle
This track is really good at pumping you up.
Final Fantasy VI - Epitaph
:( Poor Daryl.
Final Fantasy IX - Crossing Those Hills
Almost makes up for the crazy random encounter rate on the FFIX world map.
Final Fantasy 7 Game Music
Final Fantasy V - Battle with Gilgamesh
Man, Gilgamesh is such a ridiculous series staple. I hope he shows up in FFXV.
Final Fantasy VI - Aria Di Mezzo Carattere
The Opera House scene is up there for Best RPG Scene Ever.
Final Fantasy VII - Cid's Theme
Regal, grand, wonderful.
Post your own favorites—and other Uematsu thoughts—below.
Random Encounters is a weekly column dedicated to all things JRPG. It runs every Friday at 3pm ET. You can reach Jason at jason@kotaku.com or on Twitter at @jasonschreier.
Theatrhythm Final Fantasy | |
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Developer(s) | Square Enix 1st Production Department indieszero |
Publisher(s) | Square Enix |
Director(s) | Masanobu Suzui |
Producer(s) | Ichiro Hazama |
Artist(s) | Atsuhiro Tsuchiya |
Composer(s) |
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Series | Final Fantasy Theatrhythm |
Platform(s) | Nintendo 3DS, iOS |
Release | 3DS
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Genre(s) | Rhythm |
Mode(s) | Single-player, multiplayer |
Theatrhythm Final Fantasy[a] is a rhythmvideo game, developed by indieszero and published by Square Enix for Nintendo 3DS[5][6] and iOS. Based on the Final Fantasy video game franchise, the game involves using the touch screen in time to various pieces of music from the series.[7] The game was released in Japan in February 2012, and in North America, Australia and Europe in July 2012. An iOS version was released in December 2012. A sequel, Theatrhythm Final Fantasy: Curtain Call, was released in 2014. A third game based on the Dragon Quest series, Theatrhythm Dragon Quest, was released in 2015. An arcade game, Theatrhythm Final Fantasy: All-Star Carnival, was released in 2016.[8]
Gameplay[edit]
Theatrhythm Final Fantasy is a rhythmvideo game. Players take control of four Final Fantasy characters, and select a Final Fantasy game from the first Final Fantasy to Final Fantasy XIII. Each game has three stages: field, battle, and event. Each stage features different game mechanics than the others; once a stage is completed, the characters level up. The difficulty level can be changed in order to make it appealing to 'beginners and rhythm masters alike'. Throughout the game, players can unlock music and movie scenes.[9] The gameplay requires players to tap on the screen in correct spots to the beat of the music playing.[10]Within the main game section 'Series Mode', there are 3 unique stage styles: Field (Overworld) Music, Battle Music, and Event (Dramatic) Music, as well as the option to play through the opening and ending themes.
- The Opening and Ending Theme segments involve simply tapping the screen in time with music notes as they move into the center of a crystal on screen.
- Field music is a side-scrolling rhythm game, as the screen moves from right-to-left, and a player must either tap a note, slide the stylus in a direction, or hold the stylus down while following a waving line on the touch screen. The object is to reach the end of the stage before the music ends, where another character is waiting to give the player an item. Playing well causes the character to speed up, while missing will cause the character to fall down. There is an opportunity to ride a chocobo in each level for a speed boost.
- Battle Music is a mock-battle, with the player tapping notes correctly to do damage to the enemies onscreen. The objective is to kill all the enemies and eventually a boss character during the duration of the song. The notes come in from left-to-right. In this mode, the players must tap a note, swipe the stylus in a direction, or hold the stylus down for a long note. Good timing causes character attacks to be more powerful and can also trigger special abilities. The player has the opportunity to perform one summon attack each battle.
- The Event Music scene includes one or more scenes from the Final Fantasy game you select, and will play the scene onscreen in the background. Controls are similar to the Field sections, albeit players now follow the cursor as it moves around the screen. Clearing gold sections extends the level's song. Characters' stats and abilities other than Hit Points do not affect these stages
There is also a 'Challenge Mode' that allows the player to choose the Battle, Overworld, or Dramatic music from a Final Fantasy game that they have cleared the normal difficulty of in Series Mode. The player then plays these one stage at a time, instead of in succession as in Series Mode. If an A rank or better is received on a song, a higher difficulty is unlocked. Unlocking a higher difficulty for all three songs from a Final Fantasy Game will unlock that difficulty in Series Mode. Within Challenge Mode, there is also a 'no fail' practice option for each stage.
Lastly for the music section of the game, there is a 'Chaos Shrine' mode. There are a total of 99 levels, with two stages per level - a field music followed by a battle music. For each level, there are three possible bosses, with each boss dropping three items for a total of nine potential item drops per level. These items are usually rarer items or crystals needed to unlock additional characters. If one scores high enough in the first field music stage, a sign will appear indicating they will go to 'Boss 2 or 3', who will have better item drops. These levels have a difficulty level between the 2nd and 3rd levels from Challenge Mode. Additionally, Chaos Shrine contains songs from Final Fantasy games not featured in other areas of the game (for example, Mambo de Chocobo). The game also features downloadable content, allowing players to purchase new songs and stages from the Nintendo eShop.[11]
Plot[edit]
The game follows the events of the gods Chaos and Cosmos, a similar plot to Dissidia Final Fantasy for the PlayStation Portable. The space between the two is called Rhythm, which gives birth to a crystal that controls music. Chaos causes the crystal to become disrupted, and the only way to return it to normal is to increase a music wave known as 'Rhythmia' (known as 'Rhythpo' in the Japanese version).[12] As such, various characters from the Final Fantasy universe are brought together in order to harness the power of Rhythmia.[13]
Development and release[edit]
Final Fantasy Music Game Online
Theatrhythm Final Fantasy was proposed by Square Enix's Ichiro Hazama after working in the film Final Fantasy VII: Advent Children. It was originally envisioned for the Nintendo DS but development faced difficulties due to the console's limitations. Upon seeing the Nintendo 3DS, Hazama once again gave his idea to his superior Tetsuya Nomura and the company Indieszero, which resulted in the production for the game on the Nintendo 3DS.[14] For the music selection, the Square Enix staff made a music survey during development of Dissidia Final Fantasy although most of the chosen songs were from Final Fantasy VII. All the songs were included in their original versions with the exception of the 'Gurugu Volcano' from the first Final Fantasy which is based on the PlayStation release since the original version was shorter.[15] The idea of using the gods Chaos and Cosmos from Dissidia was proposed by Nomura as both Hazama and he had worked in such game and wanted to continue using them.[16]
The trademark 'Theatrhythm' was filed near the end of E3 2011 by Square Enix.[17]Theatrhythm Final Fantasy was officially announced for release exclusively on the Nintendo 3DShandheld game console in the Japanese manga anthology Weekly Shōnen Jump.[18] It was originally announced for release only in Japan.[5] Square Enix Japan created an official website to promote the game.[19] Rumours came up that Theatrhythm Final Fantasy would be developed by Jupiter;[7] however, it was later confirmed on the official website that it would be developed by Indieszero.[19] The character and monster designs are designed by MonsterOctopus, who also designed the Kingdom Heartsavatars found in Kingdom Hearts Mobile and Kingdom Hearts Re:Coded.[20]
Reception[edit]
Reception | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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In the first week of release in Japan, sales of just shy of 70,000 were reported,[42] despite Famitsu giving the 3DS version a score of one ten, two nines, and one eight for a total of 36 out of 40.[25] Within one month, by March 11, 2012, said handheld version had sold 112,344 copies in Japan.[43] As of February 4, 2013, said version sold 163,098 units in Japan.[44]
In February 2012, Nobuo Uematsu, longtime Final Fantasy composer, played the 3DS version of Theatrhythm Final Fantasy and expressed satisfaction, stating that 'As I remembered various things from the past 20 years, I was reduced to tears. FF music fans should definitely play it. Won't you cry with me?'[45]
Elsewhere, the 3DS version received 'generally favorable reviews', while the iOS version received 'average' reviews, according to the review aggregation website Metacritic.[40][41] 411Mania gave the 3DS version a score of 8.1 out of 10, saying that the game 'was developed with only fans of the series in mind, and it shows. But, when you build a game around music from only one series, that’s to be expected. What FF fans need to know is that the game is fun, and worth picking up for the music alone. Just be prepared to work for some of the top tunes.'[46]Digital Spy gave the same handheld version a score of four stars out of five, saying, 'While Final Fantasy has lost its way in recent years, Theatrhythm is a warm, wonderful reminder of why you fell in love with the series in the first place. While your mileage will depend on your familiarity with the series, in its own right this is a fun and quirky rhythm game full of neat ideas, but for long-time Final Fantasy fans this is nigh-on essential.'[36] However, the same website gave the iOS version three stars out of five, saying, 'The iOS game is much abridged compared to the iOS original. The game starts as a free download with two songs, Final Fantasy VII's One Winged Angel and Final Fantasy X's Zanarkand, with the rest of the 59-song soundtrack available as in-app purchases for $0.99 / 69p each.'[37]Anime News Network gave the 3DS version a B, saying, 'Not every song in Theatrhythm is a hit, nor is every Final Fantasy, but the moments endure: groups of wizards in the Marsh Cave, Celes singing at the opera, even Tidus and Yuna's infamous laugh-out-loud lakeside sequence.'[47]Slant Magazine, however, gave the same handheld version three-and-a-half stars out of five, stating that 'in the face of its minor lapses, Square Enix has constructed an adequate gift to itself and to its followers with Theatrhythm, a magnanimous memento and time capsule to honor one of the greatest and most musically eloquent game series to ever exist.'[38]
Sequel[edit]
A sequel, Theatrhythm Final Fantasy: Curtain Call, was released for the Nintendo 3DS on April 24, 2014 in Japan, on September 16, 2014 in North America, on September 18, 2014 in Australia, and in Europe the following day.[48] The game features 221 songs and a new versus battle mode.[49] An arcade-based entry in the series, Theatrhythm Final Fantasy: All-Star Carnival, was released in 2016.[8]
Notes[edit]
- ^Known in Japan as シアトリズム ファイナルファンタジー (Shiatorizumu Fainaru Fantajī); Pronounced 'theatre-rhythm'.
References[edit]
- ^Spencer (April 5, 2012). 'Theatrhythm Final Fantasy Taps Into Stores On July 3'. Siliconera. Retrieved April 5, 2012.
- ^Fletcher, JC (November 16, 2011). 'Theatrhythm: Final Fantasy dated, overpriced in Japan'. Engadget (Joystiq). Retrieved May 3, 2017.Italic or bold markup not allowed in:
|publisher=
(help) - ^rawmeatcowboy (April 5, 2012). 'Europe: A pair of Square-Enix release dates'. GoNintendo. Retrieved May 3, 2017.
- ^'THEATRHYTHM FINAL FANTASY'. iTunes. Retrieved December 18, 2012.
- ^ abKohler, Chris (July 6, 2011). 'Final Fantasy on 3DS Is a...Music Game?!'. Wired. Retrieved May 3, 2017.
- ^Kohler, Chris (July 11, 2011). 'Square Enix Reveals Theatrhythm Final Fantasy Developer'. Wired. Retrieved May 3, 2017.
- ^ abGeorge, Richard (July 6, 2011). 'Final Fantasy's Rhythm Hits 3DS'. IGN. Retrieved May 3, 2017.
- ^ abhttps://www.destructoid.com/theatrhythm-final-fantasy-all-star-carnival-gets-a-teaser-site-340958.phtml
- ^Gantayat, Anoop (July 7, 2011). 'Form a Party of Four in Theatrhythm Final Fantasy'. Andriasang. Archived from the original on August 15, 2011. Retrieved July 12, 2011.
- ^Watts, Steve (July 6, 2011). 'Final Fantasy 3DS rhythm game 'Theatrhythm' announced'. Shacknews. Retrieved July 19, 2011.
- ^Phillips, Tom (July 3, 2012). 'Final Fantasy Theatrhythm [sic] DLC on 3DS eShop this week'. Eurogamer.
- ^Gantayat, Anoop (July 11, 2011). 'Theatrhythm Final Fantasy's Prologue'. Andriasang. Archived from the original on August 20, 2011. Retrieved July 19, 2011.
- ^Davison, Pete (July 11, 2011). 'First Theatrhythm Final Fantasy Details Emerge'. GamePro. Archived from the original on July 16, 2011. Retrieved May 3, 2017.
- ^Gantayat, Anoop (February 13, 2012). 'Iwata Asks Many Questions About Theatrhythm Final Fantasy'. Andriasang. Retrieved July 4, 2012.
- ^Gantayat, Anoop (February 15, 2012). 'Team Theatrhythm Final Fantasy on DLC, Frame Rates and Romancing Saga'. Andriasang. Retrieved July 4, 2012.
- ^Spencer (July 2, 2012). 'How A Final Fantasy Versus XIII Song Got Into Theatrhythm And Other Questions'. Siliconera. Retrieved July 4, 2012.
- ^Spencer (June 17, 2011). 'Square Enix Hasn't Said Anything About Theatrhythm... Yet'. Siliconera. Retrieved July 19, 2011.
- ^Spencer (July 5, 2011). 'Theatrhythm Final Fantasy Is Beatmania Meets Final Fantasy'. Siliconera. Retrieved July 19, 2011.
- ^ abGantayat, Anoop (July 11, 2011). 'Sample the Beats of Theatrhythm Final Fantasy'. Andriasang. Archived from the original on August 15, 2011. Retrieved July 19, 2011.
- ^Gantayat, Anoop (July 11, 2011). 'Theatrhythm Final Fantasy Character Designs From Kingdom Hearts Avatar Designer'. Andriasang. Archived from the original on July 15, 2011. Retrieved July 19, 2011.
- ^Sterling, Jim (July 2, 2012). 'Review: Theatrhythm Final Fantasy (3DS)'. Destructoid. Retrieved May 4, 2017.
- ^Edge staff (July 16, 2012). 'Theatrhythm Final Fantasy review (3DS)'. Edge. Archived from the original on September 3, 2012.
- ^Patterson, Eric (July 3, 2012). 'EGM Review: Theatrhythm Final Fantasy (3DS)'. EGMNow. Retrieved May 4, 2017.
- ^Parkin, Simon (July 4, 2012). 'Theatrhythm: Final Fantasy Review (3DS)'. Eurogamer. Retrieved September 19, 2014.
- ^ abRomano, Sal (February 7, 2012). 'Famitsu Review Scores: Issue 1210'. Gematsu. Retrieved May 4, 2017.
- ^Turi, Tim (June 28, 2012). 'Theatrhythm Final Fantasy (3DS): Solid Rhythm Gameplay Meets A Legendary Tracklist'. Game Informer. Retrieved July 7, 2012.
- ^Bischoff, Daniel R. (July 5, 2012). 'Theatrhythm Final Fantasy Review (3DS)'. Game Revolution. Retrieved May 4, 2017.
- ^Walton, Mark (June 29, 2012). 'Theatrhythm [Final Fantasy] Review'. GameSpot. Retrieved May 4, 2017.
- ^'Theatrhythm Final Fantasy Review (3DS)'. GameTrailers. July 3, 2012. Archived from the original on July 15, 2014. Retrieved May 4, 2017.
- ^Shoemaker, Brad (July 5, 2012). 'Theatrhythm Final Fantasy Review (3DS)'. Giant Bomb. Retrieved May 4, 2017.
- ^Drake, Audrey (June 28, 2012). 'Theatrhythm Final Fantasy Review (3DS)'. IGN. Retrieved July 7, 2012.
- ^Drake, Audrey (December 19, 2012). 'Theatrhythm Final Fantasy iOS Review'. IGN. Retrieved May 4, 2017.
- ^Fletcher, JC (July 2, 2012). 'Theatrhythm Final Fantasy review: More fun to play than to say (3DS)'. Engadget (Joystiq). Retrieved May 4, 2017.Italic or bold markup not allowed in:
|publisher=
(help) - ^'Theatrhythm Final Fantasy'. Nintendo Power. 280: 80. July 2012.
- ^Kollar, Philip (July 2, 2012). 'Theatrhythm Final Fantasy review: never-ending melody (3DS)'. Polygon. Retrieved May 4, 2017.
- ^ abReynolds, Matthew (June 29, 2012). 'Theatrhythm Final Fantasy review (3DS): A must for Final Fantasy fans'. Digital Spy. Retrieved May 4, 2017.
- ^ abNichols, Scott (December 18, 2012). 'Mobile review round-up: 'Theatrhythm Final Fantasy', 'The Chase', more'. Digital Spy. Retrieved May 4, 2017.
- ^ abLechevallier, Mike (July 3, 2012). 'Theatrhythm Final Fantasy (3DS)'. Slant Magazine. Retrieved May 4, 2017.
- ^Ford, Eric (December 19, 2012). ''Theatrhythm Final Fantasy' Review – A Somewhat Improved Trip Through Music Nostalgia'. TouchArcade. Retrieved September 6, 2018.
- ^ ab'Theatrhythm Final Fantasy for 3DS Reviews'. Metacritic. CBS Interactive. Retrieved May 4, 2017.
- ^ ab'Theatrhythm Final Fantasy for iPhone/iPad Reviews'. Metacritic. CBS Interactive. Retrieved May 4, 2017.
- ^Gantayat, Anoop (February 24, 2012). 'Theatrhythm Final Fantasy Sees 90% Sell Through'. Andriasang. Retrieved March 14, 2012.
- ^Ishaan (March 14, 2012). 'This Week In Sales: The Debut Of Hatsune Miku and Future Stars: Project Mirai'. Siliconera. Retrieved March 16, 2012.
- ^'Game Search (Square Enix)'. Garaph (based on Famitsu data). February 4, 2013.Italic or bold markup not allowed in:
|publisher=
(help) - ^Gantayat, Anoop (February 15, 2012). 'Theatrhythm Final Fantasy Gets Nobuo Uematsu's Endorsement'. Andriasang. Retrieved July 8, 2012.
- ^Larck, Adam (July 15, 2012). 'Theatrhythm: Final Fantasy (3DS) Review'. 411Mania. Archived from the original on April 8, 2016. Retrieved May 4, 2017.
- ^Riley, Dave (July 10, 2012). 'Theatrhythm Final Fantasy (3DS)'. Anime News Network. Retrieved May 4, 2017.
- ^Schreier, Jason (April 22, 2014). 'We're Getting the Sequel to Theatrhythm Final Fantasy'. Kotaku UK.
- ^'Theatrhythm Final Fantasy Curtain Call 3DS Game Coming in 2014'. Anime News Network. September 10, 2013.
External links[edit]
Final Fantasy Rhythm Game Ios
- Official website (North America)
- Official website (Europe)
- Theatrhythm Final Fantasy at MobyGames